lunes, 31 de marzo de 2014

People and the machines

People and the machines
Daniel Gabana Arellano
Critical study

Abstract
The fast revolution of computing in the last few years is very well known by almost everybody. Computers has changed our world entirely and helped us in most of our tasks, solving problems and making our life much easier. However, not everybody knows about the first computers made and the people behind them. In this paper we briefly analyse the evolution of computing, giving names and recognition to the people who developed and worked on them for so many years. Moreover, we want to address the imminent lost when this generation die, as nobody will inherit that knowledge. We try to persuade the new generations to learn the history and evolution of computing. This way we can contextualise the “information society” we living now, which could not be understood without the influence of early computers.

Introduction
The field of technology is the most rapidly expanding of the human kind. In almost 70 years, the evolution of computers has been hectic, from computers that occupied a whole room to mobile phones as fast as a modern computer that fit in the palm of your hand. However, this revolution has changed not only the size and capabilities of these machines but the society and communications as well.
When in 1991 the Internet was introduced, a new way of information emerged and people communicated with each other using new channels such as e-mails. New technologies brought many advances to our everyday life, and nowadays this trend continue expanding and seems like it will never end, making our life much easier and longer with new medical improvements. The modern society where we live today is known as “information society” [3]. This society is deeply influenced by the use of computers and specially Internet, which allow us to have access to any information at anytime. The World Wide Web and the Internet of Things is changing the world even more, connecting everything together.

First steps of computing
We can say computing was invented long time ago with abacus, a calculating tool used by merchants in Asia, Africa or Europe to count their money and keep track of the trades made [1]. There were multiple systems after the abacus, all of them aiming to perform calculations faster, such as the Difference Engine invented in 1822 by Charles Babbage [2]. Nevertheless, these machines are different to what we consider today as a computer.
In 1936, the german Konrad Suze created the first programmable machine called Z1. That same year, the english mathematician and computer scientist Alan Turing proposed the first machine that established the fundamentals of what we consider nowadays a modern computer. His machine printed symbols in a paper tape, emulating a person following logical instructions. The figure of Alan Turing is one of the most important in the history of computing, but was not recognised as such until a few years ago.
However, it was during the World War II when computers started taking a huge relevance. The importance of knowing the enemy’s attacks before they occurred made the British government impulse the development of computers. In 1943, a group of mathematicians and scientists invented The Colossus [1], a room size programmable machine created to help the British code breakers read the encrypted German messages, which contained important information about their forthcoming attacks. This computer was absolutely crucial for the British army and was destroyed after the war ends. Luckily this machine is currently working in The National Museum Of Computing (TNMOC) in Bletchley Park, England.
A few years later another important computer was developed. It was the Harwell Computer, later known as WITCH (Wolverhampton Instrument for Teaching Computing from Harwell) [1]. As it name says, it was created to teach computing to university students. It was one of the first relay-based computers made and probably the first using dekatrons as a memory (similar to what we consider today as RAM). This computer is considered the oldest original computer currently working and it is stored at TNMOC with the objective of teaching children about history of computers.
There are thousands of important machines and companies who pushed forwards the limits of computers. Most of them were developed for a specific use such as controlling the temperature of a nuclear plant or making music from a program loaded using a paper tape. Nonetheless, the functionalities of computers have soon expanded, enabling users to perform different tasks simultaneously and requiring fewer resources. At the same time, the size of the components and the machines was reduced quickly as well as their prices, making it progressively accessible to more and more people.


Behind the machines
The lack of awareness about the operation of these computers made invisible the people who worked on them for several years. Their work was essential to keep the machine operating. Most of the early machines aforementioned such as Colossus or the WITCH, needed a constant maintenance and a group of engineers exclusively dedicated to keep the machine working twenty-four hours a day and seven days a week. These works required specific knowledge and long training just to run a particular computer.
The knowledge these workers had might be lost once they die as there is none who wants to learn about these obsolete machines, which are not useful anymore. It would be a sad to loose this knowledge. It would mean that in fifty years time, nobody will know how to make this ancient computers work and therefore they will end up in a storage or destroyed. Some institutions like The National Museum Of Computing are trying to preserve and transfer this knowledge to younger engineers, but obviously they are not interested in learning something useless.

Women in computers
The world of computers has always been considered dominated by the male gender. From Ada Lovelace to the female computer operators taking care of the early machines, many women had been involved in computing since the beginning. Ada Lovelace was a mathematician who helped Charles Babbage with his analytical engine developing an algorithm processed by the machine and is credited as the first woman computer programmer [2]. Even though the number of women in this field has been relatively low, the statistics shows the percentage of women entering in computer science has declined precipitously in the last few years [4].
However, the socioeconomic factors in the different countries are a crucial factor to decide whether they join the computing world. The effect of culture in each country is very important as it determine the decisions made in the family [5]. One of this culture factors is the general belief that women should “marry well, upholding family honour” [5], which leaves women out from university education. On the other hand, in countries like United States, the number of women in computer science is higher as a result of the number of female teachers [5]. However, most of the male students

The next generation
The new generation of computer engineers just care about the software they produce. They do not even know how modern computer works or how to repair them, probably because of the complexity of the circuit boards. However, this is a natural evolution of the human being, as these old machines are useless and replaced by better and smaller computers. The fast changes in this field are making basic knowledge and skills obsolete, as they are being automated by new technologies [6]. This evolution has two sides, one bad and one good: it let the students research on the actual problems without loosing time on the basics, but it makes them lazy as they work with a black box, ignoring how the computer operates or how to fix them.
Nevertheless, we can educate the next generations to have certain interest or curiosity about the history of computing and how those machines used to operate. This way, maybe we can enhance the future technology they will develop. But the truth is that the fast technology’s evolution is constantly changing the field [6], forcing a reconfiguration of the education in order to be up to date to the latest requirements. It is easier and more useful to educate on how to create new software than hardware.
In the same way we preserve old paintings, we have to preserve the first computers created. If we leave this knowledge die, nobody in the future will know how these machines used to work, as they were quite complicated to operate (for instance the Colossus). The challenge of passing this knowledge to the young generation is hard to accomplish.

Bibliography
[1] Freed, L., and Ishida, S. (1995). History of Computers. Ziff-Davis Publishing Co..
[3] Mahoney, M. S. (1988). The history of computing in the history of technology.Annals of the History of Computing, 10, 113-125.
[4] Blum, L. (2001). Women in computer science: the Carnegie Mellon experience. women@ scs2, 2, 27.
[5] Galpin, V. (2002). Women in computing around the world. ACM SIGCSE Bulletin, 34, 94-100.
[6] Molnar, A. (1997). Computers in education: A brief history. The journal, 24, 63-68.



domingo, 27 de enero de 2008

Análisis de un Fotógrafo: Koen Demuynck

Koen Demuynck

Dada la escasa informacion que he encontrado sobre este fotografo, poco puedo decir sobre el. Este fotógrafo belga, virtuoso del Photoshop, tiene un portfolio realmente increible. Su peculiar uso del humor en la mayoría de sus fotos, congeniado con esos retoques tan sutiles, crean una estética fotografica que ultimamente se esta copiando mucho, sobre todo en la fotografia publicitaria.
En todas sus fotografias juega mucho con la ironia, creando imagenes muy curiosas tanto por su contenido como por la manera de tratar las texturas y la iluminacion.






Habitualmente colabora con la agencia Duval Guillaume, siempre sin dejar de lado su particular estilo. A continuación se muestran varios de sus trabajos para esta agencia.





Por último, habría que señalar la afición de este fotógrafo por los espacios abiertos. Crea fotografias panorámicas de lugares extensos, siempre siendo retocados posteriormente, pero sin llegar a sobrecargar la imágenes.









viernes, 25 de enero de 2008

FotoIdea


Para esta práctica he elegido el concepto de Confort. Para representar dicho concepto, he elegido 6 objetos que hacen nuestra vida más facil, pudiendo disfrutar del confor que proporcionan. En mi vision particular, he elegido los 6 objetos que creo que nos hacen la vida más comoda dia a dia y si éstos faltan, nos damos cuenta de la importancia que tienen y lo poco que los valoramos. La imagenes son primeros planos de dichos objetos, lo que puede chocar un poco al receptor ya que estas fotos no tienen mucho que ver directamente con el confort y la comodidad.





miércoles, 5 de diciembre de 2007

FOTOESCRITURA


A) Regla de los tercios


B) Lineas horizontales


Lineas verticales


Lineas rectas


Curvas



C) Composición simétrica


Composición asimetrica


D) Ritmos



E) Texturas


sábado, 24 de noviembre de 2007

Fotocaverna

Vision personal de El Mito de la Caverna de Platón

Vivimos en un mundo donde las cuevas habitadas por los humanos son construidas con avanzadas técnicas y materiales. Podríamos pensar que estamos en ese futuro que ya es presente pero pocos ven.

Las relacciones entre ellos han cambiado mucho desde sus orígeness. La posibilidad de comunicarse sin tener que verse ficiamente, ha cambiado totalmente la sociedad. Atrapados en sus cuevas, ya sea en sus computadoras...

...o delante de sus televisores, se ven aislados de todo conocimiento del mundo exterior, creyendo que pueden aprenderlo todo mediante las tecnologias de las que disponen. El aislamiento individual provoca que se hundan en la oscura ignorancia.


Algunos intentan romper con todo ello y salir al exterior donde realmente suceden los acontecimientos, donde está la verdad.

Pero encontrarse cara a cara con la cruda realidad puede ser muy duro para ellos. Tal vez prefieran quedarse en sus cuevas, donde estan protegidos de cualquier mal exterior.

sábado, 17 de noviembre de 2007

FOTOCALIGRAFIA
(Todas las fotos se realizaron con un balance de blancos Soleado y un ISO de 200)
Ejercicio 1:
Ley de Reciprocidad
A)
La primera foto aparece más oscura por que la velocidad es demasiado lenta para la apertura del diafragma. Por el contrario las dos siguentes se ven adecuadamente por la buena sincronización de estos dos condicionantes.

F29 V125

F10 V640

F7.1 V 1600

B)

La siguiente foto tiene una calidad óptima en cuanto a luces y sombras por que la velocidad de obturación es lo suficientemente rapida para la abertura del diafragma. Sin embargo en la segunda y tercera, la imagen se ve más oscura por que el diafragma está demasiado cerrado. Las tres fotos aparecen estaticas por la rapidez de la obturación y la lentitud de los movimientos de la modelo fotografiada.

F5 V250



F14 V800

F8 V1250

Ejercicio 2: Profundidad de campo

A)

La primera foto está claramente oscura debido a la rapidez del disparo y la estrechez del diafragma. Sin embargo la segunda se puede ver que está ligeramente sobrexpuesta por la apertura del diafragma.

F29 V320



F4.5 V1600

B)

La segunda foto esta muy quemada por la lenta velocidad de obturación y la excesiva apertura del diafragma

F29 V60



F4.5 V640

C)

F29 V50

F4.5 V2000


D)

Gran Angular: F4.5 V5000

El Gran Angular nos permite captar mejor el entorno y todo lo que hay alrededor del objeto que queremos fotografia. Por ello, es más dificil fotografiar con nitidez cualquiera de los tres objetos.







Teleobjetivo: F4.5 V 500

El teleobjetivo nos permite centrarnos en el objeto que queremos fotografiar. Es por ello por lo que podemos enfocar a cualquiera de los tres objetos independientemente con mayor nitidez.









Velocidad de exposicion A)

V1/50 F13

B)

V1/60 F29


C)

V1/1000 F6.3


D)

La primera foto se puede observar que hay mucho más movimiento debido a que la velocidad es mucho menos que la de la segunda fotografía.


V1/30



V1/60